=> Bootstrap dependency digest>=20010302: found digest-20190127 ===> Skipping vulnerability checks. WARNING: No /var/db/pkg/pkg-vulnerabilities file found. WARNING: To fix run: `/usr/sbin/pkg_admin -K /var/db/pkg fetch-pkg-vulnerabilities'. ===> Installing for ioquake3-1.36.20200125nb7 => Generating pre-install file lists => Creating installation directories gmake[1]: Entering directory '/scratch/work/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' Building in build/release-netbsd-earmv7hf: PLATFORM: netbsd ARCH: earmv7hf VERSION: 1.36 COMPILE_PLATFORM: netbsd COMPILE_ARCH: earmv7hf HAVE_VM_COMPILED: PKG_CONFIG: /usr/pkg/bin/pkg-config CC: gcc CFLAGS: -O2 -D_FORTIFY_SOURCE=2 -I/usr/pkg/include -I/usr/pkg/include/SDL2 -I/usr/X11R7/include -I/usr/X11R7/include/libdrm -I/usr/include -I/usr/pkg/include/krb5 -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_ICON -DARCH_STRING="earmv7hf" -DNO_VM_COMPILED -I/usr/pkg/include -DUSE_LOCAL_HEADERS -DPRODUCT_VERSION="1.36" -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral -Wstrict-aliasing=2 -Wmissing-format-attribute -Wdisabled-optimization -Werror-implicit-function-declaration -MMD -DNDEBUG CLIENT_CFLAGS: -I/usr/pkg/include -DUSE_OPENAL -DUSE_OPENAL_DLOPEN -DUSE_CURL -DUSE_CURL_DLOPEN -DUSE_VOIP -DUSE_CODEC_OPUS -I/usr/pkg/include/opus -I/usr/pkg/include -DUSE_CODEC_VORBIS -I/usr/pkg/include -I/usr/pkg/include -DUSE_RENDERER_DLOPEN -DUSE_MUMBLE SERVER_CFLAGS: -DUSE_VOIP LDFLAGS: -L/usr/pkg/lib -Wl,-R/usr/pkg/lib -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib -L/usr/lib -Wl,-R/usr/lib LIBS: -lm -lz CLIENT_LIBS: -Wl,-R/usr/pkg/lib -L/usr/pkg/lib -lSDL2 -lpthread -Wl,-R/usr/pkg/lib -L/usr/pkg/lib -lopenal -Wl,-R/usr/pkg/lib -L/usr/pkg/lib -lcurl -L/usr/pkg/lib -lopusfile -Wl,-R/usr/pkg/lib -lopus -L/usr/pkg/lib -lvorbisfile -Wl,-R/usr/pkg/lib -lvorbis -Wl,-R/usr/pkg/lib -L/usr/pkg/lib -logg AUTOUPDATER_LIBS: Output: ioq3ded.earmv7hf ioquake3.earmv7hf renderer_opengl1_earmv7hf.so renderer_opengl2_earmv7hf.so baseq3/cgameearmv7hf.so baseq3/qagameearmv7hf.so baseq3/uiearmv7hf.so missionpack/cgameearmv7hf.so missionpack/qagameearmv7hf.so missionpack/uiearmv7hf.so gmake[2]: Entering directory '/scratch/work/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' gmake[2]: 'build/release-netbsd-earmv7hf/ioq3ded.earmv7hf' is up to date. gmake[2]: 'build/release-netbsd-earmv7hf/ioquake3.earmv7hf' is up to date. gmake[2]: 'build/release-netbsd-earmv7hf/renderer_opengl1_earmv7hf.so' is up to date. gmake[2]: 'build/release-netbsd-earmv7hf/renderer_opengl2_earmv7hf.so' is up to date. gmake[2]: 'build/release-netbsd-earmv7hf/baseq3/cgameearmv7hf.so' is up to date. gmake[2]: 'build/release-netbsd-earmv7hf/baseq3/qagameearmv7hf.so' is up to date. gmake[2]: 'build/release-netbsd-earmv7hf/baseq3/uiearmv7hf.so' is up to date. gmake[2]: 'build/release-netbsd-earmv7hf/missionpack/cgameearmv7hf.so' is up to date. gmake[2]: 'build/release-netbsd-earmv7hf/missionpack/qagameearmv7hf.so' is up to date. gmake[2]: 'build/release-netbsd-earmv7hf/missionpack/uiearmv7hf.so' is up to date. gmake[2]: Nothing to be done for 'build/release-netbsd-earmv7hf.zip'. gmake[2]: Leaving directory '/scratch/work/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' gmake[1]: Leaving directory '/scratch/work/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' You need to set COPYDIR to where your Quake3 data is! mkdir -p -m 0755 /scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/baseq3 mkdir -p -m 0755 /scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/missionpack install -s -m 0755 build/release-netbsd-earmv7hf/ioquake3.earmv7hf /scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/ioquake3.earmv7hf install -s -m 0755 build/release-netbsd-earmv7hf/renderer_opengl1_earmv7hf.so /scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/renderer_opengl1_earmv7hf.so install -s -m 0755 build/release-netbsd-earmv7hf/renderer_opengl2_earmv7hf.so /scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/renderer_opengl2_earmv7hf.so install -s -m 0755 build/release-netbsd-earmv7hf/baseq3/cgameearmv7hf.so \ /scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/baseq3/. install -s -m 0755 build/release-netbsd-earmv7hf/baseq3/qagameearmv7hf.so \ /scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/baseq3/. install -s -m 0755 build/release-netbsd-earmv7hf/baseq3/uiearmv7hf.so \ /scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/baseq3/. install -s -m 0755 build/release-netbsd-earmv7hf/missionpack/cgameearmv7hf.so \ /scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/missionpack/. install -s -m 0755 build/release-netbsd-earmv7hf/missionpack/qagameearmv7hf.so \ /scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/missionpack/. install -s -m 0755 build/release-netbsd-earmv7hf/missionpack/uiearmv7hf.so \ /scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/missionpack/. => Setting PaX MPROTECT flags paxctl: Can't open `/scratch/work/games/ioquake3/work/.destdir/usr/pkg/lib/ioquake3/ioq3ded.arm': No such file or directory *** Error code 1 Stop. make[1]: stopped in /tree/pkgsrc/games/ioquake3 *** Error code 1 Stop. make: stopped in /tree/pkgsrc/games/ioquake3